| Assuming no prior motion graphics knowledge, this Apple-certified guide (the only one geared to newcomers to the field) starts slow, introducing you to motion graphics aesthetics at the same time you learn the program. From the first chapter, you’ll be playing with the interface, building projects, and adding behaviors as you learn what makes Motion tick and how to use it effectively. Each lesson builds on the last as you learn about the time pane; behavior; particles; working with text, keyframes, Audio Editor, and sprites; importing/exporting and rendering; managing media; creating layered projects; and more. Review questions reinforce the knowledge, and a DVD with lesson files and media lets you work along with the book’s projects. | |